OK, I got a new router and finally got everything up and working, things “should” go smoothly now! ![]()
(Waits for everyone to stop yelling at me with things like “Its about time!” “What took you so long!” “I was tired of waiting on you, geeze!” then proceeds…)
I have a couple of new places to tell everyone about (yaaay!) :
New-Found Vaysta – This city is large compared to the tiny village of Erinna; the town has everything you can imagine: Pubs, an Inn, entertainment buildings (not sure about this yet…), merchants for weapons, items, and magic, the first Information Center (heavily under construction!) you will run into and a Questers building – again, first one you will run into. This is truly a busy place and a place you could stay in for a while longer; there is also not only just the merchant quarter but also the two ‘sections’ that keeps this town talking and moving: The Highmark quarter and the Lodds Quarter.
Armorrow Fields – The fields is a vast land full of creatures that range from simple to a quick death for you if not careful! The land has a few tree’s here and there, but mostly is a flat and barren field with barely anything in it; this makes it easy to get lost as well, since there is very little to see here in ways of decoration of vegetation.
Nier Forest – This is a rather dark place, but still lively and peaceful looking, flowers still bloom and animals still wonder around. The forest area is rather linear, with very few places for you to go – which is very odd for a forest, and causes a great deal of wonder by all that enter and leave. (Note: This is also the first place I will be testing a storm battle system at; I have it explained further down below…)
Testings:
I am currently testing a few new systems; a few of them you have already heard about (the Questing system, the Information Center system, etc.) and then there is the Weather Battle system (the newest – and most frightening for me – one).
Questing System – This will enable you to acquire missions/quests through-out the game to give you a purpose and to help with the flow of the story and your character’s growths.
Information Center System – This is where the player will be able to go to learn things about the place they are at/in and some of the people they meet. Its more like a tourist center, but I figured Information Center sounded better…
Guild Center – A center where the player can join a clan and have a specific set of quests or jobs given to them by their clan they join; these clans will give the player items specific to the clan ‘type’ that they join. Lets say there are 3 different clans: The Diggers, The Slayers and The Seekers. The diggers would offer you items needed to enhance your weapons and also a few items that you can sell for a lot of money sometimes; the Slayers would give you missions and quests for beasts that need killing – the spoils of the kill would be yours and then there would be a little pay in it for you; and lastly the Seekers would be treasure hunters, with them you would be told where a specific treasure is rumored to be located at and you would have to go find it. Once its found, you would take it back to the clan center and give it to the leader of the Slayers clan and he would open it for you. He would offer to give you money for the items in the chest or you could just keep the items. Mind you those are just examples, I really don’t like this idea, but I know players probably would… I’m thinking of pushing this off to the second book and not the first book, I’m already loading a bunch more in the first one than I was prepared for. Anyways, thats one idea I’ve been playing with.
Weather Battling System – OK, now, THIS I am desperately trying to get working but can’t figure out… I know what I want and I know how I want it to work, and how it should simply work, but its just getting each map to go along with it and work together with it – and the scripting is a pain. When the weather changes, depending on where you are, the monsters would change and become harder to beat. So, if your in a forest, instead of small spiders and snakes and bats, when it rained you would be fighting wolf packs and pack leaders, giant spiders and spider queen guards, trolls (in some areas), etc. Things like this… For a desert it would be simple things at first like scorpions and spiders, vipers and sand Pods (something yet shown to everyone ^.^) and when a desert storm arrived, Sand Golums (example here: http://i1229.photobucket.com/albums/ee465/kitty202021/SandGolemImageExample.png), Sand Scorpions (their bigger), Mummies, etc. would appear. This is a difficult thing for me to do though, even though it sounds simple, because I don’t know how to script this to change the monsters on the field… Some thing I’m sure I’ll figure out later and also something I’m thinking of just saving for book 2… Not sure still.
Anyways, thats all the updates I have for all of you! I hope that eases your anger and assures you that I have been working on things, its just going to take a little longer than I expected (I’ll post a blog about whats happened later, can’t right now, but its related to my health and it isn’t pretty or nice. WHHHHYYYYY!??!?!?!? *sigh*)
Thanks for all the patience guys! Will try to get on here more often to update you guys! (I think there’s an app for this on my phone, I’ll have to see… If there is, then I might just update it all from my phone – its the sitting at my computer thats the problem – again, might upload a blog about my health later, can’t right now.)
BYE!!!
